|  | Tutorial - Modeling a Spas 12 |  |
|  | This Tutorial is a tutorial made to teach you how to make weapons in Milkshape 3d. First off, lets get the basics. You'll need to grab yourself a copy of Milkshape 3d from www.milkshape3d.com It only cost $25 but is worth the money. We are going to attempt to model this, it is a model I made for Jurassic Rage mod before you ask :P Any questions you have, e-mail me on russian_faction@hotmail.com thanks. Once you've got Milkshape, open it up, you'll see four boxes and a toolbar on the right, the boxes are the four 'view ports'. Front, right, top and 3d. We now need to set-up Milkshape before we begin to model. Go into the window tab and check all the bottom three options at the bottom. It should look like this: (Note, my colours differ from the default, nothing to worry about!) That has now configured your view ports, so that can change the view displayed, the message window displaying things such as face progress (which will be explained later on) and the keyframer should you wish to animate (not covered in this tutorial). Milkshape should look like the following: (Click to enlarge) Ok, that's that. The next step is to get your reference picture. A reference picture is a picture from you use to model from, so you know what your modeling and how its constructed. For modeling weapons just a direct side view is required to model from. For this model I will be using this picture for reference: So we have the picture were modeling from, now we need to import into milkshape, all will be explained as to how were going to use this picture to model from. Set you view to left, and right click in the view port. Click on 'Choose Background Image' This will open a box where you can open you image into the view port. The viewport should now look like this: Ok, that's great so far, everything just about ready. Now to describe the basic commands before we start the juicy stuff. On the tool bar to the right there are lots of buttons. The top four are function tools, move rotate, scale etc. Select will select faces, vertices etc, you will understand what they are later if you don't know what they are yet. Holding shift will allow you select multiple units. However with any other tool, say move, shift will zoom in and out by moving the mouse in and out. Holding Ctrl will pan when you click in the view port and drag the mouse. When zooming you may find the grid can get in the way of the picture, so lastly remove the grid and axis, like so: Just uncheck the axis and grid and 'wha-la' you ready to model!!! Next>>> |  |
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