|  | Tutorial - Modeling a Spas 12 |  |
|  | Now I am particularly fussy, so I'm going to extrude it once more, you don't have to do this - it can make things messy and you don't want to start again. now I have enough sections to make the bump. So I'll select the middle line and scale it upwards and outwards. Now you're probable wondering how on earth are we going to possible to the rest if the pump. Well, its exactly the same method as before, just requires more patience and thought. You need to extrude about 5 more sections into the pump, again doing a new one every time the shape changes. With any luck you should have this. Now follow this carefully. Selecting the bottom five vertices from the far left end of to the fourth set across move them up to match the picture, and then move the end set to the end of the pump, like this, take your time and get it as best you can. Now align the top vertices accordingly to the pump, hide it if you wish to look at how the gun is constructed if you cant see. That done? Hopefully and if so, Great, another section finished, Regroup it all. Now to start the next par, and guess how were going do it? Yep, extrusion again, but these next few steps will teach you to put in grooves. To begin with hide it all and put in a new box and extrude it down into four sections, with the three main sections being at the bottom where it curves, I'm not going to go into to much detail about it, you need to learn so ill let common sense guide you. All being well you should have this, DON'T CREATE A SECTION WHERE THE GROOVE IS, we'll do that later. (that's the 50th image, phew this is hard work) Before you ask I'd like to mention something. A lot of detail, i.e. those air holes on the gun will not be modeled in, purely because all the detail can be skinned in and poly counts - amount of faces, we want to keep it low for games, but we will put the groove in ;) Now go into the front view and scale it inwards at the bottom to form a curve. You should end up with this: Sorry about the bad resized image, its only a guide, but anyway extrude it across into four sections, and before I forget its also good practice to all ways begin a section that you want to extrude at the tallest or widest part of that section. Now all you need to do is align the top vertices with the top of the section and there you have it. As I've said before, I'm fussy, so I went into top view and selected the top faces ignoring back faces and extruded them up and scaled it in, these two pictures will show what it produces. Click 'Next to continue' <<< Back | Next>>> |  |
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