|  | Tutorial - Modeling a Spas 12 |  |
|  | Right, now you need to check you poly count, Half-Life has a limit of 2500-3000 for weapons, so around 2500 for a completed model for Half-Life etc. its important to keep to those poly count. How do we check the polys then? Well go into tools, then Show Model Statistics. This will open a dialogue box that will display facts about the model, the one we're interested in is the Triangles section. It is best to check you polys every 2-3 sections you do of a model, also, I warn you now to SAVE IT, time and time again I have lost models, save it NOW After doing a large section like that its also good practice to check what you've done is accurate and correct. This a good reason to have more than one reference picture. If we examine the second shot of the gun there is one small thing we notice... A small hook, this is in fact a sight and a hook to clip the shell ladder/butt stock onto, which is why we cant see it in the other picture. Now I think we've done enough extruding for you to know how to do it, so I'll leave it to your own discretion as to how to do it, below is a shot of what min looked like: You have to estimate where it is, but from looking at the other picture the front of the hook is about at the end of the first hole. Time for the next bit, pan along onto the next bit. Right, now put in a box and extrude three sections into it for the top curve. If you also pan along you'll see where this main bit ends, at the top-front of the handle. Realising that line makes this bit so easy, just drag the highlighted vertices across to the line. Time to curve it. Again, I was fussy and extruded the base line down to put a curve underneath. Unhide everything else and scale it in, then rename it. Ok, put in two cylinders for the detail. One is that small plastic thing sticking out on 'Main_Back' the second it the bold pull for the shell exit on the other side - we wont model in the shell exit - it wont be seen in the mod I'm modeling it for, and it'll get too complicated. I've highlighted the cylinders so you can see how they are places on the model. Note, 7 slices Click 'Next to continue' <<< Back | Next>>> |  |
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