|  | Tutorial - Modeling a Spas 12 |  |
|  | Now for the next bit I'm going to test you. See if you learned what we've done, otherwise there was no point in this tutorial. Create a cylinder and rotate and move it into position at the end of the barrel. If you do it correctly, which isn't hard, you should end up with the following, if not, you shouldn't be reading this tutorial. Right, looking alright? Now to do that sight on top of the barrels. Now what I am about to teach you is the easiest and universal ways or making weapon model bodies. Its called extrusion. Firstly you want to make those cylinders get out of the way, but you don't want to delete or move them. So select them and go into the groups tab, click regroup with everything selected. This will combine the cylinders in one group, this is handy for keeping everything organized. You can then rename them by highlighting the group, putting in the name and clicking 'Rename', like this: Next you want to hide them. Press 'Ctrl+H' this will 'hide' them, they'll be there, just hidden, to get anything you hide back, just press 'Ctrl+Shift+H'. Zoom in and place a box using the box tool like so: Now go into selection tool and select faces, but check 'by vertex' and select the top two vertices. Now, click the extrusion tool, and click and drag upwards twice, you should have this: Now, selecting the vertices, move the top two to align with the top of the site, you should have this: Now, before we proceed, lets get this sight thinned out, we want to scale it in, after all it does look a bit fat : To scale it in without adjusting height or length, deselect the scaling on the Y and the Z axis. This will prevent it from making it taller no matter how hard you try. Now scale it in, it should look like this: Right, next page! <<< Back | Next>>> |  |
|  | Site © Matthew McDonald 2003 |  |