|  | Tutorial - Modeling a Spas 12 |  |
|  | Unhide everything, we need to check it's alignment, looking at it, I got this, out of line just a bit. We need to get the trigger guard in like with the groove, but we don't want to make the groove too big and the guard too big, so we align them on the Z Axis, as this will align them together in the middle - make sure they go past the depth of the groove Finish off aligning anything you think may be off and you're ready to move onto the next step. - Don't forget to KEEP SAVING, if you've got it as a habit, great, if not, please get into to doing it regularly. Getting there, now onto the 90th image, and we're going to very quickly get the trigger out of the way. Very simple, just extrude a box and vertex manipulate (move the vertices) it into shape. again, unhide and extend it beyond the groove. Now for the complicated bit, and the final leg of the race, the stock (yay!). Firstly grab yourself an 8 sliced cylinder and place in a hold on the stock. You'll need to rotate it in the top/bottom view. Next delete the inner vertex to make a tube with a black interior. Now, use the 'vertex' tool and place four vertices around the cylinder, like this: We'll now create our own faces. This is where the 3d view comes into it's prime. Right click in the 3d view and choose 'Flat Shaded', this will help. Now click the face tool. In an anti-clockwise direction click on three vertices close together, it should generate a new face. If it doesn't a line will appear in the white box near the bottom saying 'Create Face: no vertex selected, aborted!", meaning you have missed a vertex, all you need to do then it to try again :) Now about the 3d view. Faces have 2 sides, a back side and a front side. In games the back side (indicated as black in the 3d view) is usually invisible, so you don't want black faces. To avoid this look in the 3d view. If your face is the wrong way round it will appear black. But how do we change the black side around? Simple, Ctrl+Shift+F or Alt+C+Enter, dont worry about the interior of the cylinder. Once you've generate your faces you should have this: align your four vertices to be level like a square using the align tools either by the shortcut keys (Ctrl+Shift+Z/Y/X) or under the vertext>flatten to get it neat. now delete the back of the cylinder. Next, duplicate and align it four times to match with the picture and regroup it. Click 'Next to continue' <<< Back | Next>>> |  |
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